Fluff Island

Behind the scenes

Behind the scenes: a new island map with winding streams, a harbor bay and northern hills

Zone map v2 is approved: a round 128 × 128-tile island split into 4 zones by streams, with bridges to cross them.

After seeing the first terrain sculpted in Blender, the game's creator asked for streams that wind naturally with varying widths, a deeper harbor bay that clearly reads as a bay, and a coastline that mixes beaches and rocks.

The back of the island to the north is higher than the front, but slopes gently enough to build on every tile — every part of the island is meant to be useful.

The number of zones, their positions, the starting area and the bridges stay the same, and usable land changed by only about 3%, so the island looks lovelier while the balance stays the same.

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